Javier Arturo Michel

UNANNOUNCE MULTIPLAYER ADVENTURE

IN DEVELOPMENT – MULTIPLATFORM – STAGE CLEAR STUDIOS – THUNDERFUL GROUP

— PROJECT NAME

TBD


— ROLE

Narrative Designer/Game Designer


— DATE

2020 – 2022


- ENGINE

Unity

Unannounce Multiplayer Adventure project based on a huge transmedia IP from Universal Studios. My job consisted in creating from scratch a new narrative for the project based on the current characters and worldbuilding from the franchaise to create an exciting experience that continues the plot of one of the products of the IP.


In charge of creating the whole story & questline of the game, designing the narrative systems, dialogues and narrative progression to ensure a compeling and engaging experience that is faithful to the IP.


I was also in charge of the creative writing of the game and the cinematic & cutscene planning & script writting. I worked along the concept art, animation, VFX, SFX, Voice Acting and direction teams to create cinematic experiences that transmits the narrative to the player in the whole audio-visual format.


As part of the Game design team, I worked designing with my colleages the mechanic & System experience from the beginning to the end of the project. I created level designs to ensure the narrative of the project worked along the mechanics. I was also part of the combat design team, creating an easy to play but hard to master experience.